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Posted by mcjadmin

Oakland League New Library

Oakland League

CM: TS1S1S2S3S4S5S6Points
Lumen A12345611
Lumen B1P2P3P4P5P6P2
cm-end11
CM: TS2S1S2S3S4S5S6Points12
Lumen A123456213
Lumen B1P2P3P4P5P6P14
cm-space15
cm-stepsS7S8S9S10S11S1216
Lumen A78910111217
Lumen B7P8P9P10P11P12P18
cm-end23
CM: TS3S1S2S3S4S5S6Points24
Lumen A111213141511325
Lumen B11P12P13P14P15P11P26
cm-space27
cm-stepsS7S8S9S10S11S1228
Lumen A12131415131429
Lumen B12P13P14P15P13P14P30
cm-space31
cm-stepsS13S14S15S16S17S1832
Lumen A15141513141533
Lumen B15P14P15P13P14P15P34
cm-end35
CM: TS4S1S2S3S4S5S6Points36
Lumen A123456237
Lumen B1P2P3P4P5P6P38
cm-space39
cm-stepsS7S8S9S10S11S1240
Lumen A7111213131441
Lumen B7P11P12P13P13P14P42
cm-end43
CM: TS5S1S2S3S4S5S6Points44
Lumen A141516171415145
Lumen B14P15P16P17P14P15P46
cm-end47
Posted by mcjadmin

GS League New Library

GS Library


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GS1S1S2S3S4S5S6S7S8S9Points
Lumen A123456789181
Lumen B1P2P3P4P5P6P7P8P9P2
3
S10S11S12S13S14S15S16S17S184
Lumen A1011121314151617185
Lumen B10P11P12P13P14P15P16P17P18P6
7
GS2S1S2S3S4S5S6S7S8S9Points8
Lumen A123456789129
Lumen B1P2P3P4P5P6P7P8P9P10
11
S10S11S12S13S14S15S16S17S1812
Lumen A10111213141513
Lumen B10P11P12P13P14P15P14
15
GS3S1S2S3S4S5S6S7S8S9Points16
Lumen A1112131415111213141817
Lumen B11P12P13P14P15P11P12P13P14P18
19
S10S11S12S13S14S15S16S17S1820
Lumen A15131415141513141521
Lumen B15P13P14P15P14P15P13P14P15P22
23
GS4S1S2S3S4S5S6S7S8S9Points24
Lumen A1234567111225
Lumen B1P2P3P4P5P6P7P11P12P26
27
S10S11S12S13S14S15S16S17S1828
Lumen A13131415141513141529
Lumen B13P13P14P15P14P15P13P14P15P30
31
32
CM: TS5S1S2S3S4S5S6S7S8S9Points33
Lumen A14151617141516171634
Lumen B14P15P16P17P14P15P16P17P16P35
36
S10S11S12S13S14S15S16S17S18S2037
Lumen A17131415141513141538
Lumen B17P13P14P15P14P15P13P14P15P39
Posted by mcjadmin

My CM Library

My CM Library Test – description in the post

CM Core


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CMLumensS1S2S3S4S5S6S7S8S9S10
X1Lumen A123456789101
Lumen B1P2P3P4P5P6P7P8P9P10P2
3
S11S12S13S14S15S16S17S18S19S204
Lumen A1112131415161718191105
Lumen B11P12P13P14P15P16P17P18P19P11P6
7
CMLumensS1S2S3S4S5S6S7S8S9S108
X2Lumen A123456789109
Lumen B1P2P3P4P5P6P7P8P9P10P10
11
S11S12S13S14S15S16S17S18S19S2012
Lumen A111213141513
Lumen B11P12P13P14P15P14
15
CMLumensS1S2S3S4S5S6S7S8S9S1016
X3Lumen A1112131415161717
Lumen B11P12P13P14P15P16P17P18
19
S11S12S13S14S15S16S17S18S19S2020
Lumen A21
Lumen B22
23
CMLumensS1S2S3S4S5S6S7S8S9S1024
X4Lumen A123456711121325
Lumen B1P2P3P4P5P6P7P11P12P13P26
27
CMLumensS1S2S3S4S5S6S7S8S9S1028
X5Lumen A141516171415161729
Lumen B14P15P16P17P14P15P16P17P30
CMLumensS1S2S3S4S5S6S7S8S9S10ORDER
X1Lumen A123456789101
Lumen B1P2P3P4P5P6P7P8P9P10P2
3
S11S12S13S14S15S16S17S18S19S204
Lumen A1112131415161718191105
Lumen B11P12P13P14P15P16P17P18P19P11P6
7
CMLumensS1S2S3S4S5S6S7S8S9S108
X2Lumen A123456789109
Lumen B1P2P3P4P5P6P7P8P9P10P10
11
S11S12S13S14S15S16S17S18S19S2012
Lumen A111213141513
Lumen B11P12P13P14P15P14
15
CMLumensS1S2S3S4S5S6S7S8S9S1016
X3Lumen A1112131415161717
Lumen B11P12P13P14P15P16P17P18
19
S11S12S13S14S15S16S17S18S19S2020
Lumen A21
Lumen B22
23
CMLumensS1S2S3S4S5S6S7S8S9S1024
X4Lumen A123456711121325
Lumen B1P2P3P4P5P6P7P11P12P13P26
27
CMLumensS1S2S3S4S5S6S7S8S9S1028
X5Lumen A141516171415161729
Lumen B14P15P16P17P14P15P16P17P30
Posted by mcjadmin

Series 80: Ep IV – OvV – CMs 81-84

The Following Choreography is based on the Youtube Original: Star Wars SC 38 Reimagined by FixItInPost

CM-81: ANH (Redux)

Title: CM-81 - A New Hope Lightsaber Duel Reimagined
Link: https://www.youtube.com/watch?v=to2SMng4u1k
Telegraph: N/A
Points: 3

CM-82: ANH (Redux)

Title: CM-82 - A New Hope Lightsaber Duel Reimagined
Link: https://www.youtube.com/watch?v=to2SMng4u1k
Telegraph: N/A
Points: 3

CM-83: ANH (Redux)

Title: CM-83 - A New Hope Lightsaber Duel Reimagined
Link: https://www.youtube.com/watch?v=to2SMng4u1k
Telegraph: N/A
Points: 2

CM-84: ANH (Redux)

Title: CM-84 - A New Hope Lightsaber Duel Reimagined
Link: https://www.youtube.com/watch?v=to2SMng4u1k
Telegraph: N/A
Points: 2

Posted by mcjadmin in Lessons, Online Lessons

Series 30: Ep VII – OvV – CMs 31-38

CM-81: ANH (Redux)

Title: CM-81 - A New Hope Lightsaber Duel Reimagined
Link: https://www.youtube.com/watch?v=to2SMng4u1k
Telegraph: N/A
Points: 3
Posted by mcjadmin in Lessons, Online Lessons
CM Styles as proposed by Gulf Coast Saber Training

CM Styles as proposed by Gulf Coast Saber Training

Introducing CM Styling as proposed by Gulf Coast Saber Training! Desso Faulkner and team have remixed CM-A and proposed various modifications to match a style of fighting. To learn more about Gulf Coast Saber Training and join them in practice in Pensacola, FL, check out their facebook page and drop them a line.

GCM A - S: CM-A Swashbuckler Style

Swashbuckler Style Notation

GCM-A-S: CM A Swashbuckler Style

GCM A-L: CM A Longsword Style

Longsword Style Notation

GCM-A-L: CM A Longsword Style

Mixing it all up!

Mixing it up

In this version, we mix up CM-A in various ways to make it quite a workout. No need to switch between more CMs - but rather, stay focused on 1 CM and exploring its movement in continual repetition. Tapas, discipline through heat, is the focus of this activity.

CMs in this exercise: GCM A - S: CM-A Swashbuckler + Longsword + Regular Style

CM-A

CM-A
Telegraph: Fist pointed out at your opponent (ASL-A)
Lumina Score: 1

GCM-A-S: CM A Swashbuckler Style

GCM-A-L: CM A Longsword Style

Posted by mcjadmin in General, Lessons

LUMINA Duets 2017 Rules

Lumina Duets is a LUMINA game type where participants, also known as Lumens, compete in teams against each other for points in timed or numbered rounds. The goal is for each team to successfully complete as many CMs as they can. Each successfully played & defended CM earns the team points. Each team’s Lumens work together to achieve the highest amount of points in a round. Each round, a Team of Lumens face off and points are accumulated. Points are counted as successfully committed and defended CMs. The objective of each Team is to obtain the highest amount of points. The winners are the team with the highest score at the end of the game. The winner of the game is the team that completes the last round with the most points.

Rules:

  1. Play must be conducted in a 30x30 square arena.
  2. Determine how many rounds are needed to end the match: 4, 8, 12 or specify if it is a timed match, e.g. a 2-minute match with unlimited number of rounds.
  3. Each round is consisted of turns which are consisted of exchanges..
  4. A turn is where 1 participant engages against the other player using either 1 CM or up to 2 CMs (in a PowerPlay) of choice.
  5. Participants switch role as attacker after each turn.
  6. Attacker must telegraph to Defender of incoming CM.
  7. CMs are pre-assigned combinations of points. Each CM is a different value and divided into 3 categories:
  8. Simple CMs are worth 1 point.
  9. Advanced CMs are worth 2 points.
  10. Extended CMs are worth 3 points.
  11. Styled pauses & locks are also counted as steps.
  12. Interrupting pauses nulls points in turn. Team is awarded points if attacker and defender successfully complete the CM the attacker intended.
  13. Points are awarded to the team, not the players.
  14. Attackers must step forward.
  15. Defenders must step backwards.
  16. If attacker forgets a strike or defender misses the attack, the CM is invalid and the turn switches to the defender. See Recovery in our Additional Rules online.
    CMs can be played in combinations resulting in a “Power Play” for an additional point. Attacker must combine 2 different telegraphs prior to engaging in the attack. A maximum of 2 CMs can be played consecutively. Power Play points are granted to the winner of the turn. Depending on the complexity determines the points.
  17. For example:
    2 Simple CMs: +1 = 3 Total Points
    Example: CM A (worth 1 point) + CM H (worth 1 point) PLUS +1 for the Power Play results in a total of 3 points for that turn.
    1 Simple + 1 Advanced: +1  = 4 Total Points
    Example: CM A (worth 1 point) + CM G (worth 2 points) PLUS +1 for the Power Play results in a total of 4 points for that turn.
    2 Advanced CMs: +1 = 5 Total Points
    Example: CM I (2 points) + CM J (2 points) PLUS +1 for the Power Play results in a total of 5 points.
    1 Advanced CM + 1 Extended CM: +1 = 6 Total Points
    Example: CM J (2 points) + CM K (3 points) PLUS +1 for the Power Play results in a total of 6 points.
    2 Consecutive Extended forms: +1 = 7 Total Points
    Example: CM E (3 points) + CM K (3 points) PLUS +1 for the Power Play results in a total of 7 points.
    Striking participant incurs a penalty upon injury to partner. The worse the injury, the worse the penalty. Minimum penalty is 1 point, maximum penalty is disqualification.
    Matches should be non-verbal. Recovery must be non-verbal.
  18. Powerplays are always a modifier of +1Individual Lumina chapters may develop their own CM chart and point allocation system as long as all Lumens are familiar with the recognized CMs.

Simple: +1

  • CM-A
  • CM-H

Advanced: +2

  • CM-B
  • CM-C
  • CM-G
  • CM-I
  • CM-J
  • CM 11
  • CM 12
  • CM 13

Extended: +3

  • CM-D
  • CM-E
  • CM-F
  • CM-K
  • CM-L
  • CM-O
  • CM 14

Against the Clock

  • CM-A
  • CM-H

Rounds Based

  • CM-B
  • CM-C
  • CM-G
  • CM-I
  • CM-J
  • CM 11
  • CM 12
  • CM 13

How to play:

  1. Gather 2 participants
  2. Flip a coin for opening attacker
  3. Begin timer or Set number of rounds
  4. Participant A telegraphs a CM of choice to Participant B
  5. Both engage
  6. Upon successfully completing the CM or a mistake occurring, the turn is over and roles switch
  7. Participant B telegraphs a CM of choice to Participant A
  8. Both engage
  9. Upon successfully completing the CM or a mistake occurring, the turn is over and roles switch
  10. Repeat until timer or number of rounds is completed
  11. Determine points based on CMs & Powerplay combinations.

How to win:

  • Winning team of players is team that achieves the most amount of points in a given match.
  • Tournaments may be played in brackets with singles or doubles.

Judging:

  • Only 2 players: Use a camera/phone to capture the match and make the judgement calls after the fight.
  • 3+ players: Have at least 1 player watch and make the judgement calls.

How to get prepared:

  • Learn the forms & the telegraphs
  • Practice in Accelerators

Example Play:

Advanced Play

Fundamentals Play

Posted by mcjadmin in Lumina

Start a LUMINA League

Start a LUMINA league
If you are new to LUMINA and want others to join in on the fun, it has to start with you. Every grassroots organization starts with folks like you. If you have a passion for sabers and battling like something out of the movies has been something you’ve always longed for, you can get started much easier than enrolling in a course and spending lots of time and money.
Our lessons are free and are online. Joining our team is just as easy as registering on our website and contributing to the conversation while meeting new people from all over the world. So now it’s up to you.
How to start a team
1. If you have your own school already, simply set up a LUMINA class day where you’ll show your students or the public the fundamental CMs.
2. If you don’t have a school, and it’s just you, find a park where you can meet others and contact us and let us know. We’ll set up a Facebook Event and a Meet-up in your area to help get things moving along.
3. After you’ve met with others who are interested, start practicing the routines. Over and over, going up and down the ladder until you have a good rhythm with them.
4. Establish a League Representative that is the organizer of your team. Let us know and we’ll publish you under our Chapters and help build your team’s growth.

Posted by mcjadmin